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As a fun way to learn more about Azeroth and advance the story line, quests form
the foundation of the World of Warcraft adventure experience. From simple tasks
such as gathering supplies for a local blacksmith to complicated endeavors such
as infiltrating the stronghold of a twisted cult, quests are a constant source
of risks and rewards for characters of every race.
Thanks to their wide range of complexity and the sheer volume available, quests
will continually provide players with challenges that are engaging and well
worth undertaking, regardless of how much or how little time they have to play
each day. And while many quests can be finished by individual players relatively
quickly, others can require multiple players to adventure together for as much
as a week or more.
Performing the actual work involved for a quest has its own rewards, but in
addition, a considerable experience-point bonus will usually be awarded once the
character reports to the appropriate NPC (non-player character) to conclude the
quest. Characters can also receive money and/or magic items in exchange for
completing quests, not to mention trade-skill recipes, spells, buffs, and much
more. Also, World of Warcraft features a flexible reward system: players are
often able to choose from a selection of quest rewards that best suit their
character or their tastes.
Finding Quests:
Quests are easy to find and acquire. Most commonly, players must simply talk to
an NPC with an exclamation point (!) above his or her head. The exclamation
point indicates that that particular NPC has a quest available. A question mark
(?) above an NPC’s head makes it easy for players to see which NPC they must
return to in order to complete their quests. There are also indicators to let
players know which NPCs will have quests available in the near future. A number
of other ways to activate quests exist in the game, which we'll leave to players
to discover.
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NPCs
noted with an orange exclamation have one or
more available quests |
An
orange question mark means you and the NPC have
outstanding business |
NPCs
noted with a silver exclamation have quests that
will be available when your character reaches a
higher
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Quest Log:
Quests that have been accepted appear in the player’s quest log, color coded by
difficulty level. The details of each accepted quest -- including the quest’s
requirements, which NPC to speak with once those requirements are satisfied, and
the reward(s) that will be available – are easily accessible in the log. Quests
can be abandoned at any time, and they can easily be reacquired as well.
Furthermore, quests are divided up in the log by region to help players identify
which ones to work toward completing depending on where they happen to be in the
world.
Quest Highlights:
Quests are themed to specific areas.
For example, quests found in the Undead regions of Azeroth are much different from those found in the Human regions. |
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Quests often have multiple reward choices.
Players can select the reward that interests them the most.
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Quests help players explore the world, gradually leading them into new areas.
This helps players become familiar with their surroundings at a good pace and
opens up new challenges for them as they expand their boundaries.
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Single-step quests are available for busy people without a lot of time
to play, and large, multi-part quests that build to epic conclusions are available as
well. |
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| Many cool things can be found only by completing certain quests.
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A Sample Quest:
Resting in Pieces Received: Silverpine
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The Mass Graves, southwest of Garren's Haunt, were made to accommodate
the...impressive...number of deaths Tirisfal suffered when the Plague first
came. The bodies in these graves have so far been spared an undeath, but the
Scourge now send Rot Hide Gnolls to gather the corpses and use them to bolster
their armies.
Per the wishes of Brill's Magistrate Sevren, your task is twofold: slay the
Rot Hides at the Mass Grave and Garren's Haunt, and gather from them the
Embalming Ichor that gives them life.
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Your task nearly complete, you kneel down to inspect the belongings of a
recently slain Rot Hide Graverobber. On his maggot-ridden corpse hangs a small
purse of gold, and clutched in his arms you find a grotesque severed head--a
head that looks like it has something to say...
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| You don't look like a rot hide. Good. I had lost hope...
My name is Alaric, and I was once Thule's
head servant and bodyguard.
He used his magic to "protect" me from the Plague of
Undeath, but instead his spell gave me an unlife
from which I cannot escape. And after creating
the cursed rot hide gnolls, Thule beheaded me...
and gave my head to the gnolls as a plaything!
Please, take me to my body. I believe the
gnolls buried it in Fenris Keep, near the
stable, in an unmarked grave.
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The head calls itself Alaric and implores you to carry it to the remains of its
body. According to Alaric's disembodied head, its once-attached carcass now lies
in a grave located near the stables of Fenris Keep. Feeling perhaps a small bit
of pity for the head, you graciously decide to accept the quest and so begin the
journey to the crescent-shaped Fenris Isle, located south of The Undercity,
within Lake Lordamere.
More servants of the Scourge have taken up camp at Fenris Keep. After
battling your way to the stables, you find a shallow grave that matches the
description given by Alaric, containing the remainder of his person. Delighted
at the reunion, Alaric hastily reassembles his anatomy. He gives you his thanks
as well as a pair of boots he declares he no longer requires. This quest is at
an end, but Alaric has further use for your able body should you be willing to
assist him.
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