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Fly the skies of Azeroth! World of Warcraft features an advanced flying
transportation network. Players can unlock flying routes then buy tickets to
ride flying mounts over long distances to reduce walking time. Players can
travel on four types of air mounts and in Goblin Zeppelins (more on that later).
Click here to see what air transportation looks like.
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Watch a two-minute movie of the flight from Stormwind to Ironforge
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Air Mount Highlights:
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Unlock new flying routes - To unlock new flight paths, you
must search for flying-mount locations and speak with special NPC route masters
-- indicated by a green "!" above their heads -- there. After connecting two
flying points, you can travel, for a fee, between those locations on an air
mount. You start the game with your home city's flying point active; the
remaining flying points must be discovered. When you click on a route master, a
world map appears showing the flight routes you've unlocked and the price for
each flight. |
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The six major cities serve as central transport hubs, and
all flight routes path through them. Running the air transportation network from
these central locations helps keep prices down for customers, and the air mounts
can be fed and stabled in the cities (and they can also retire in them once they
become too old!). |
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See new places! - Flying gives you an entirely different
view of the world…if you think you know your way around, wait until you see
Azeroth by air! The flight paths are specifically designed to delight passengers
with entertaining sights and glimpses of new regions, such as dangerous
high-level areas that you might not be ready to explore yet. You can also get a
clear view of other players adventuring on the ground and see some of the
monsters that you'll be encountering later in the game.
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There is no waiting for a flight. Once you buy your ticket,
you're automatically placed on the mount, and your air journey begins! |
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Flying allows you to quickly return to previous locations to
turn in quests, meet up with friends, shop, visit the bank, and more. |
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While riding on an air mount, you can rotate the camera to view your
surroundings and the ground below (and capture screenshots). You can also chat,
use your character screens, organize your inventory, and so on. |
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The mighty gryphons of
the Aerie Peaks aided the Alliance in its time of need. Part eagle and part
lion, these proud creatures stand as noble symbols of the Alliance's fortitude.
In addition to conveying important documents between the human, dwarf, and gnome
leaders in the regions around Stormwind and Ironforge, gryphons have also been
harnessed for paid transportation along routes throughout Alliance-controlled
lands.
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Having sworn allegiance to the night elves in honor of Cenarius, the magical
hippogryphs now patrol the skies above Northern Kalimdor, scanning the horizon
for invaders. During the war, these magnificent creatures, with bodies that
resemble both stags and ravens, were ridden into battle by Sentinel archers.
They have since agreed to serve as paid transport for the Alliance, carrying
travelers along with them on their patrol routes.
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The sentient wyverns of Kalimdor were eager to ally themselves with the
shamanistic Horde, whose commitment to honor and victory they strongly admire.
Sharing a common ancestry with dragons and gryphons, wyverns revel in flight,
dutifully carrying Horde riders along various routes surrounding Thunder Bluff
and Orgrimmar for a small fee..
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Like their Southern Kalimdor siblings, the vampire bats of Zul Aman have always
savored the frenzied turmoil of battle. This chaotic disposition has naturally
aligned them with the Forsaken, who continue their struggle against Lord Arthas'
Scourge while maintaining a tense alliance with the Horde. In addition to
ferrying throughout Lordaeron those who pay for their service, the vampire bats
also act as scouts for the Dark Lady.
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